Power system · Generators · Transmitters · Consumers

Electricity

A lot of Pokopia runs on electricity — from habitat lights to cooking appliances. Here’s how to build a reliable grid.

How it works

Electricity is introduced in Bleak Beach when you need to brighten the town. Most items that consume power use exactly 1 unit; a few lights (String Lights, Surface Lights) consume 0 units but still need a circuit.

If you overload a circuit — more consumers than generation — everything on that circuit loses power until you add another generator.

Generation cap

Each location has a cap of 64 total generators in any combination of Mini Generators, Windmills, Waterwheels, and Furnaces. That sets your ceiling anywhere between 320 units (64 × Mini Generator) and 1,920 units (64 × Furnace) depending on your mix.

Generators

GeneratorOutputNotes
Mini Generator5Craftable; place anywhere. Automatic.
Automatic Windmill10 / 20Kit build. 10 standard, 20 at high altitude.
Automatic Waterwheel20Kit build. Automatic.
Automatic Furnace30Kit build. Requires renewing — put items in to burn.

Transmission

  • Utility Pole— the original transmitter introduced in Bleak Beach. Large vertical footprint.
  • Wireless Power Transmitter— a 1×1×1 block unlocked after befriending Porygon and accepting its request in Sparkling Skylands. Transmits over long distance and can be angled freely.

Charging Station

Peakychu charges herself from a Charging Station to illuminate Bleak Beach — this is the key item in the Brighten Things Up questline. After the story, the Charging Station stays useful for powering your electric appliances.