How it works
Electricity is introduced in Bleak Beach when you need to brighten the town. Most items that consume power use exactly 1 unit; a few lights (String Lights, Surface Lights) consume 0 units but still need a circuit.
If you overload a circuit — more consumers than generation — everything on that circuit loses power until you add another generator.
Generation cap
Each location has a cap of 64 total generators in any combination of Mini Generators, Windmills, Waterwheels, and Furnaces. That sets your ceiling anywhere between 320 units (64 × Mini Generator) and 1,920 units (64 × Furnace) depending on your mix.
Generators
| Generator | Output | Notes |
|---|---|---|
| Mini Generator | 5 | Craftable; place anywhere. Automatic. |
| Automatic Windmill | 10 / 20 | Kit build. 10 standard, 20 at high altitude. |
| Automatic Waterwheel | 20 | Kit build. Automatic. |
| Automatic Furnace | 30 | Kit build. Requires renewing — put items in to burn. |
Transmission
- Utility Pole— the original transmitter introduced in Bleak Beach. Large vertical footprint.
- Wireless Power Transmitter— a 1×1×1 block unlocked after befriending Porygon and accepting its request in Sparkling Skylands. Transmits over long distance and can be angled freely.
Charging Station
Peakychu charges herself from a Charging Station to illuminate Bleak Beach — this is the key item in the Brighten Things Up questline. After the story, the Charging Station stays useful for powering your electric appliances.
